So while they do try to consider feedback from everybody, at the end of the day they have to go with what they think the greatest number of users will at least find acceptable, doesn't compromise any of their pre-established design goals, doesn't overly bloat the apps, & so on. ![]() That means that no matter what the developers decide to implement or how they decide to implement it, some users will love it & others will hate it. That goes for just about any app, not just the Affinity ones. I am just saying that everybody will never agree on what is well implemented & what is not. I am not saying that one of us is right or wrong about this. I am aware that some users would like that (& it has occasionally been mentioned as a feature request) but having worked with apps that implement move, rotate, & sometimes other functions as separate tools, I have much the same reaction to that as you do to the Affinity implementation - it just seems like an unnecessary complication that far more often than not ends up costing me more time to change tools, use whichever one provides the function I want, & then switch to another tool to do whatever I want to do next. For that, there would have to be a separate rotation tool (because otherwise the Move Tool would just select something else or deselect whatever is currently selected, depending on where on the canvas you clicked). If that isn't enough to convince you this more than just a fad, the customer betas have added still more options like alignment handles & transforming objects separately that make it possible to apply a number of transformations to multiple objects in a single operation.Ī well-implemented rotation tool, on the other hand, lets you mousedown literally anywhere to rotate a selection about its transformation center–which it can also set anywhere–without switching tools, while abiding by all snaps both upon mousedown and during drag, and regardless of zoom.Įxcept for the "literally anywhere" part, that is what that 'lollypop' handle offers. ![]() ![]() You can also use the "Reset Selection Box" button and/or the "Show Rotation Center" feature along with those options to resize, shear, or rotate the object in various ways, all on the canvas. The other handles - there are actually eight others - have multiple functions & options - check the Status bar at the bottom of the window as you move the pointer over & near them if you have not yet discovered them all. That 'lollypop' handle is very useful when one wants to rotate a tiny object on a large canvas without having to zoom way in on it, like in this 5th handle example.afdesign file. Why does one need four, let alone five handles for rotating a bounding box?) (And while I'm at it, I despise the current fad for those stupid rotation lollypops. Yes, making a reset of the bounding box permanent should be possible (and not require a goofy workaround), but optional. It's just that the current treatment in Affinity's interface needs some serious work. And it is also potentially advantageous over Adobe Illustrator, which often "loses" that information when you need it. It's not that object's being able to remember and recall their rotations "makes no sense." That ability is one of the historic advantages of, for example, Deneba Canvas. The ability to retain and recall a bounding box that has undergone some rotations can be quite useful, as in the common case of needing to scale a rotated ellipse by its major or minor diameter. ![]() That's a hideous interface treatment.īut let's not throw out the baby with the bath water. Cycling the bounding box, the unwanted bounding box is still displayed and looks like an object that isn't even there. The resulting bounding box and its dimensions are utterly useless, reflecting the bounds of the corners of the rotated circle's bounding box, and enclosing a bunch of white space. Like you, I have no use for the countless situations in which the default bounding box doesn't even reflect the actual bounds or dimensions of the paths. I have big problems with any program that requires dragging stupid bounding box handles for all its on-page transformations. Bounding Box permanent rotation makes no sense
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